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Time-Warping Recurrent Neural Networks for Transfer Learning

Hirschi, Jonathon

arXiv.org Machine Learning

Dynamical systems describe how a physical system evolves over time. Physical processes can evolve faster or slower in different environmental conditions. We use time-warping as rescaling the time in a model of a physical system. This thesis proposes a new method of transfer learning for Recurrent Neural Networks (RNNs) based on time-warping. We prove that for a class of linear, first-order differential equations known as time lag models, an LSTM can approximate these systems with any desired accuracy, and the model can be time-warped while maintaining the approximation accuracy. The Time-Warping method of transfer learning is then evaluated in an applied problem on predicting fuel moisture content (FMC), an important concept in wildfire modeling. An RNN with LSTM recurrent layers is pretrained on fuels with a characteristic time scale of 10 hours, where there are large quantities of data available for training. The RNN is then modified with transfer learning to generate predictions for fuels with characteristic time scales of 1 hour, 100 hours, and 1000 hours. The Time-Warping method is evaluated against several known methods of transfer learning. The Time-Warping method produces predictions with an accuracy level comparable to the established methods, despite modifying only a small fraction of the parameters that the other methods modify.





A Recurrent Neural Circuit Mechanism of T emporal-scaling Equivariant Representation

Neural Information Processing Systems

Time perception is fundamental in our daily life. An important feature of time perception is temporal scaling (TS): the ability to generate temporal sequences (e.g., movements) with different speeds. However, it is largely unknown about the mathematical principle underlying TS in the brain.




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Neural Information Processing Systems

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Dichotomy of Feature Learning and Unlearning: Fast-Slow Analysis on Neural Networks with Stochastic Gradient Descent

Imai, Shota, Nishiyama, Sota, Imaizumi, Masaaki

arXiv.org Machine Learning

The dynamics of gradient-based training in neural networks often exhibit nontrivial structures; hence, understanding them remains a central challenge in theoretical machine learning. In particular, a concept of feature unlearning, in which a neural network progressively loses previously learned features over long training, has gained attention. In this study, we consider the infinite-width limit of a two-layer neural network updated with a large-batch stochastic gradient, then derive differential equations with different time scales, revealing the mechanism and conditions for feature unlearning to occur. Specifically, we utilize the fast-slow dynamics: while an alignment of first-layer weights develops rapidly, the second-layer weights develop slowly. The direction of a flow on a critical manifold, determined by the slow dynamics, decides whether feature unlearning occurs. We give numerical validation of the result, and derive theoretical grounding and scaling laws of the feature unlearning. Our results yield the following insights: (i) the strength of the primary nonlinear term in data induces the feature unlearning, and (ii) an initial scale of the second-layer weights mitigates the feature unlearning.


Creating Multi-Level Skill Hierarchies in Reinforcement Learning

Neural Information Processing Systems

What is a useful skill hierarchy for an autonomous agent? We propose an answer based on a graphical representation of how the interaction between an agent and its environment may unfold. Our approach uses modularity maximisation as a central organising principle to expose the structure of the interaction graph at multiple levels of abstraction. The result is a collection of skills that operate at varying time scales, organised into a hierarchy, where skills that operate over longer time scales are composed of skills that operate over shorter time scales. The entire skill hierarchy is generated automatically, with no human input, including the skills themselves (their behaviour, when they can be called, and when they terminate) as well as the dependency structure between them. In a wide range of environments, this approach generates skill hierarchies that are intuitively appealing and that considerably improve the learning performance of the agent.